![]() ![]() Slider Control > Slider (In "Wiggle Sliders" Null): Here are the first two sliders in the Null that I've called "Wiggle Sliders": I can't seem to get this to work more directly with Wiggle, so I've set up a Null with multiple sliders to mimic (but alter) what the Wiggle expression does. But if no new coordinate is given (and the randomizing function spits out a zero instead), the position is told to stay put (by accessing the previous position coordinates with valueAtTime(ameDuration) and taking in those previous coordinates as the new coordinates). If a new wiggle coordinate is given, the wiggling layer's position accepts that value and moves there. The Current Setup with Expressions: My approach has been to use valueAtTime to have After Effects read previous position values. (It won't, in other words, jump to a new spot then immediately bounce back, as the Wiggle expression has it do by default.) So I'm trying to make a more realistic-looking stop motion effect. Why I'm Doing This: The idea here is that realistically when shooting stop-motion with an actual camera, if a paper cutout accidentally gets bumped into a slightly new position, it will probably stay there until bumped again, X number of frames later. ![]() So far, it isn't quite working and would love some input if anyone else out there can figure out how this would work better! For making stop-motion animation, I'm trying to alter the AE Wiggle expression (or essentially create a Wiggle knockoff) that jumps to a slightly altered position, but then stays at that position until a new randomized Wiggle coordinate comes in. ![]()
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